
Class Update: Titan
Increased 10% PVP Damage.
Frenzy
Before:
- P. Atk. +9% up to +15%.
- Atk. Spd. +8% up to +22%.
- P. Critical Rate +5 up to 8.
- P. Critical Damage +5 up to +7.
- P.Skill Critical Rate +4% up to +8%.
- P.Skill Critical Damage +4% up to +7%.
- Speed +9 up to +15.
- P.Skill Power +3%(Lv. 8).
After:
- P. Atk. +9% up to +35%.
- Atk. Spd. +8% up to +22%.
- P. Critical Rate +5 up to 8.
- P. Critical Damage +5 up to +8.
- P.Skill Critical Rate +4% up to +7%.
- P.Skill Critical Damage +4% up to +20%.
- Speed +9 up to +15.
- P.Skill Power +8%(Lv. 8).
- PVP Physical Skill Damage +1% up to +10% when using Two-handend Sword/Blunt/Spears.
Titan’s Weapon Mastery – Level 12
Level 12 Acquires player level 90.
Before:
- P.Skill Critical Rate +5%.
- P.Skill Critical Damage +5%.
- P.Skill Power +5%.
After:
- P.Skill Critical Rate +10%.
- P.Skill Critical Damage +10%.
- P.Skill Power +10%.
Demolition Formula – From Level 5
Level 5 Acquires player level 90
Base skill and Triggers effects is changed.
Before:
- Fixed defense penetration.
- Critical Chance fixed.
After:
- Scaling defense penetration: based on Skill Level.
- Scaling Critical Chance based on Skill Level.
Giant Ring (Trigger) – From Level 6
More critical and defense penetration at high levels.
Before:
- Fixed Defense Penetration and fixed critical.
After:
- Scaling defense penetration: based on Skill Level.
- Scaling Critical Chance: based on Skill Level.
Titanic Break – From Level 5
Level 5 Acquires player level 88.
Increase defense penetration when enchanted from +2.
Before:
- Ignores Defense 10%.
- Fixed Critical Chance
After:
- Ignore Defense 20%;
- Scaling Critical Chance: based on Skill Level and Enchant.
Destructive Shirek
Level 5 Acquires player level 88.
Before:
- Ignores Defense 10%.
After:
- Ignore Defense 20%.
Class Update: Hierophant
Increased 10% PVP Damage.
Increased 5% PVE Damage.
Enchanter Weapon Mastery
From Level 9 (Acquire Level 90).
New Effect:
- PvP Damage + 5%.
Power of Inteligence
Increase Status Based on player INT Status.
Before:
- Power of Intelligence Lv. 1 – P.Skill Critical Damage / P. Skill Critical Rate / P.Skill Power +3%.
- Power of Intelligence Lv. 2 – P.Skill Critical Damage / P. Skill Critical Rate / P.Skill Power +6%.
- Power of Intelligence Lv. 3 – P.Skill Critical Damage / P. Skill Critical Rate / P.Skill Power +10%.
After:
- Power of Intelligence Lv. 1 – P.Skill Critical Damage / P. Skill Critical Rate / P.Skill Power +5%.
- Power of Intelligence Lv. 2 – P.Skill Critical Damage / P. Skill Critical Rate / P.Skill Power +10%.
- Power of Intelligence Lv. 3 – P.Skill Critical Damage / P. Skill Critical Rate / P.Skill Power +15%.
Greater Attack
From skill enchant +2 new PvP Damage effect are added.
New Effect
- +2 – Pvp Damage +5%.
- +3 – Pvp Damage +10%.
Fatal Crush / Essential Fatal Crush
Before:
- Additional hit when enemy HP is below 40%.
After:
- Attacks enemy twice.
- PvP Targets Increased 3 -> 2.
Class Update: Samurai
Increased 10% PVP Damage.
Sword Seizure
From Level 4
Before
- Damage +10%.
New Effect:
- Damage +15%.
Self-awareness
From Level 4.
New Effect:
- P.Skill Critical Damage +10%.
Fundamental Teaching
Before
- Gear Score 1500 – 2000 – Attack Area + 80 / Number of attacks in PVP/PVE 10.
- Gear Score 2001+ – Attack Area + 100/ Number of attacks in PVP/PVE 12.
New Effect:
- Gear Score 1500 – 2500 – Attack Area + 80 – Number of attacks in PVP/PVE 10.
- Gear Score 2501+ – Attack Area + 100 – Number of attacks in PVP/PVE 12 – PVP/PVE Damage +5%.
Thousand Wound
From level 4.
Before
- Fixed Ignores Defense.
- Fixed Critical Chance.
After:
- Ignore Defense Increased based on Level.
- Scaling Critical Chance: based on Skill Level and Enchant.
Walk in Monster Woods
From level 4.
Before
- Fixed Ignores Defense.
- Fixed Critical Chance.
After:
- Ignore Defense Increased based on Level.
- Scaling Critical Chance: based on Skill Level and Enchant.
Crippling Strike
From level 4
Before
- Fixed Ignores Defense.
- Fixed Critical Chance.
After:
- Ignore Defense Increased based on Level.
- Scaling Critical Chance: based on Skill Level and Enchant.
Clever Maneuver
From level 6.
Before
- Fixed Ignores Defense.
- Fixed Critical Chance.
After:
- Ignore Defense Increased based on Level.
- Scaling Critical Chance: based on Skill Level and Enchant.
Take Life
From Level 2.
Before
- Fixed Ignores Defense.
- Fixed Critical Chance.
After:
- Ignore Defense Increased based on Level.
- Scaling Critical Chance: based on Skill Level and Enchant.
Double Flash
From Level 19.
Before
- Fixed Ignores Defense.
- Fixed Critical Chance.
After:
- Ignore Defense Increased based on Level.
- Scaling Critical Chance: based on Skill Level and Enchant.