A complete reference for Pride Essence.


General Changes

Collections “Event and Offers” It no longer counts against the limit of available collections.


Fortitude

The Fortitude passive was reworked to fit better into the current defense system.

Before:

  • Granted Magical Success Resistance: 20% / 30% / 40% / 50% / 60% / 60%.

After:

  • Replaced with PvP Magical Skill Defense: +5% / +7% / +10% / +12% / +15%.

Global Received Damage Cap

The maximum global received damage reduction cap was increased, allowing stronger defensive builds.

Before:

  • Received damage reduction cap limited to 70% (PvP and PvE).

After:

  • Cap increased to 80% (PvP and PvE).
  • Display fix: the “Global Received damage” fields in the stats panel now correctly reflect (ALT + T)

Class Update: Grand Khavatari

Increased 10% PVP Damage.


Skill Tree / Learning

  • Fixing Burning Assault Learn that was stucked at LvL 2.

Bear Nature (Passive)

Passive fixed and reinforced.

Before:

  • Physical Skill Critical Damage: +8% / +10%.
  • P. Atk. Lv. 1 was incorrectly set to +20%.

After:

  • Physical Skill Critical Damage increased to +10% / +20%.
  • P. Atk. fixed to +5% / +20% (as described).

Puma Nature (Trigger)

  • Removed the static cooldown from the trigger: the 30s reuse now respects cooldown reductions, as described.

Final Secret: Grand Khavatari

Protection buff fixed and reinforced.

Before:

  • Defense vs BOW / CROSSBOW: Wrong configured to 30.
  • P.Atk ( 100 , 200 , 300 , 500 )
  • P.Skill Critical Damage ( 1 , 3 , 5 , 8 )

After:

  • Defense vs BOW / CROSSBOW fixed to 60.
  • P.Atk ( 1000 , 1500 , 2000, 2500 )
  • P.Skill Critical Damage ( 1 , 5 , 10 , 15 )

Burning Strike

Skill cleaned up and with efficiency scaling at high levels.

Before:

  • Fixed defense penetration.
  • Critical Chance fiexd.
  • The trigger’s Knockdown depended on level difference and fixed chance.
  • Knockback duration was 1 second.

After:

  • Scaling defense penetration: based on Skill Level.
  • Scaling Critical Chance based on Skill Level.
  • Knockdown chance increased and scaled based on Level.
  • The Knockdown now ignores the level difference between you and the target, being applied far more consistently.
  • Knockback duration increased to 2 seconds.

Burning Assault

More damage, crit and defense penetration at high levels, plus a fixed debuff.

Before:

  • Power (Lv. 4-10): 6647 / 6821 / 7013 / 7214 / 7422 / 7639 / 7865.
  • Fixed defense penetration and fixed critical..
  • The P. Def. reduction debuff was not always applied.

After:

  • Increased power (Lv. 4-10): 7647 / 7821 / 8013 / 8214 / 8422 / 8639 / 8865 (+1000 per level).
  • Scaling defense penetration: based on Skill Level.
  • Scaling Critical Chance: based on Skill Level.
  • Fixed debuff: the P. Def. -23% reduction is now applied reliably (ignores level difference).

Jump Attack

Trigger fixed and efficiency increased at high levels.

Before:

  • Fixed defense penetrationand fixed Critical.
  • The trigger was missing levels 6 to 10.
  • Knockback duration was 1 second.

After:

  • Scaling defense penetration :based on Skill Level..
  • Scaling Critical Chance: based on Skill Level.
  • Fixed trigger: added the missing levels 6 to 10.
  • Power up to 9500 (Lv. 10), with Over-hit and ignoring Shield Defense.
  • Knockback duration increased to 2 seconds.

Double Hurricane Assault

Reinforced at high levels.

Before:

  • Power (Lv. 56-65): 6914 → 8415.
  • Fixed defense penetration and Crititcal.

After:

  • Increased power (Lv. 56-65): 7914 → 9415 (+1000 per level).
  • Scaling defense ignore: based on Skill Level.
  • Scaling Critical Chance: based on Skill Level.

Burning Blow

Damage, crit and defense penetration increased at high levels (on both hits).

First Hit — Before:

  • Power (Lv. 5-9): 9311 / 9777 / 9972 / 10172 / 10375.
  • Defense penetration fixed.

First Hit — After:

  • Power (Lv. 5-9): 10311 / 10777 / 10972 / 11172 / 11375 (+1000).
  • Scaling defense penetration: based on Skill Level..
  • Scaling Critical Chance: based on Skill Level..

Additional Hit — Before:

  • Power (Lv. 4-9): 11965 → 14000.
  • Defense penetration fixed.

Additional Hit — After:

  • Power (Lv. 4-9): 12965 → 15000 (+1000).
  • Scaling defense penetration: based on Skill Level.
  • Scaling Critical Chance: based on Skill Level.

Force Storm

Reinforced at last level.

Before:

  • Power (Lv.31): 578.
  • Defense Ignore: 10%

After:

  • Increased power (Lv. 31): 2578.
  • Icrease defense ignore: 15%.

Class Update: Fortune Seeker

Increased 10% PVP Damage.


Adena Stun

More damage, defense penetration and buff removal.

Before:

  • Power (Lv. 1-6): 5018 / 5152 / 5287 / 5421 / 5557 / 5624.
  • Fixed Critical Chance, no defense penetration.
  • Buff removal (Dispel): chance, up to 3 buffs.

After:

  • Increased power (Lv. 1-6): 6018 / 6152 / 6287 / 6421 / 6557 / 7624.
  • Scaling defense penetration: based on Skill Level.
  • Scaling Critical Chance: based on Skill Level.
  • Buff removal (Dispel) increased chance, up to 3 buffs.

Golden Stone (Stone Body)

The Stone Body debuff now deals real damage.

Before:

  • The Stone Body effect applied the attack with no defense penetration and lower critical chance.

After:

  • The attack now ignores Shield Defense.
  • Now ignores 20% of the target’s P. Def.
  • Increase Critical Chance.

Armor Crush

More damage and defense penetration at high levels, with a fixed debuff.

Before:

  • Power (Lv. 6-11): 8295 → 9616 (plus enchant sublevels).
  • No defense penetration
  • Fixed Critical.

After:

  • Increased power (Lv. 6-11): 9295 → 10616 (+1000 per level, including sublevels).
  • Scaling defense penetration: Based on Skill Leve.
  • Scaling Critical Chance: Based on Skill Level.
  • Fixed debuff: Increase debuff chance and applied reliably.

Blessed Fortune Time

A buff that had several missing effects — now far more complete.

Before:

  • Only P. Skill Power +5% / +10% / +13% / +16% and Max HP.

After (keeps the above and adds):

  • Physical Skill Critical Rate: +5% / +10% / +13% / +16%.
  • Received Physical Skill Critical Rate resistance: +5% / +7% / +10% / +13%.
  • PvP Magical Skill Defense: +5% / +7% / +10% / +13%.
  • PvP Physical Attack Defense: +5% / +7% / +10% / +13%.
  • PvP Physical Skill Defense: +5% / +7% / +10% / +13%.
  • Equivalent PvE defenses (Magical, Physical Attack and Physical Skill): +5% / +7% / +10% / +13%.
  • PvE Physical Attack and Physical Skill damage: +5% / +7% / +10% / +13%.

Blessed Rush

  • Critical Chance increased.

Class Update: Maestro

Increased 10% PVP Damage.

Burning Mechanic Golem: Assistance Skill Trigger Increase power and critical chance.

Mechanical Masterpiece Trigger: Increase power and critical chance


Hammer Rumble

More defense penetration and crit at high levels.

Before:

  • Fixed defense penetration.
  • Fixed Critical Chance.

After:

  • Scaling defense penetration: Based on Skill Level.
  • Scaling Critical Chance: Based on Skill Level.

Earth Tremor

  • Scaling Critical Chance start from Level 13 — previously fixed.

Armor Crush

More damage and defense penetration at high levels, with a fixed debuff.

Before:

  • Power (Lv. 6-11): 8295 → 9616 (plus enchant sublevels).
  • Fixed defense penetratio..
  • Critical chance fixed..
  • Debuff depended on level difference to be applied.

After:

  • Increased power (Lv. 6-11): 9295 → 10616 (+1000 per level, including sublevels).
  • Scaling defense penetration: based on Skill Level.
  • Scaling Critical Chance: based on Skill Level.
  • Fixed debuff: applied reliably, ignoring level difference.

Blacksmith’s Attack

More Stun consistency, more damage and a trait fix.

Before:

  • The attack did not ignore Shield Defense and had no defined penetration/crit.

After:

  • Stun chance increased
  • The attack now ignores Shield Defense, ignores 20% of P. Def. and has increased Critical Chance.
  • Removed the duplicate SHOCK trait, preventing incorrect resistance stacking.


Class Update: Rose Vain

Before:

  • Skills range was between 500-600.

After:

  • Now the following skills can be use with 700 of range distance:
    • Bleeding Rose Attack
    • Parasite Rose
    • Briar Vortex
    • Blooming Nightmare Death
    • Mass Vine Embrace