
Skill Tree / Learning
- Clone Dance: maximum level increased from 3 → 4.
- Lv. 2: learnable at level 80 (was 85).
- Lv. 3: learnable at level 85 (was 90).
- Lv. 4: new, learnable at level 89.
- Relentless Attack: maximum level increased from 8 → 11.
- First level can still be learned at level 76.
- All levels were rescaled to be learned earlier (Lv. 2 at 77, Lv. 3 at 78, and so on up to Lv. 11 at level 90).
- Maximum Critical Lv. 3: now learnable at level 89 (was 90).
Clone Dance
Skill improved and expanded.
Before:
- Maximum level 3.
- Variable cooldown (5 sec on the second enchant route).
After:
- Maximum level increased from 3 to 4.
- Cooldown standardized at 10 seconds.
- Increased effect range (effect range 1400).
- New Level 4 with higher power:
- Power up to 16500 / 19500 / 22500 (depending on the enchant).
- Increase Critical Rate.
- PvP: hits up to 16 targets.
- PvE: hits up to 16 targets.
Relentless Attack
Skill improved with new levels and more defense penetration.
Before:
- Maximum level 8.
- Ignores the target’s defense.
After:
- Maximum level increased from 8 to 10 (up to 11 in the skill tree).
- First level can be learned at level 76.
- New levels with increased power:
- Lv. 9: 11616
- Lv. 10: 12050
- Lv. 11: 12340
- Increase Critical Rate at higher levels:
- Greater defense penetration at higher levels (ignores more P. Def. from Lv. 10 onward).
Erosion (Erosion Curse)
The curse now scales as a percentage, making it far more effective against strong targets.
Before (fixed value):
- Lv. 1: P./ M. Atk. -100 / -600
- Lv. 2: P./ M. Atk. -200 / -900
- Lv. 3: P./ M. Atk. -400 / -1200
After (percentage):
- Lv. 1: P./ M. Atk. -5% / -10%
- Lv. 2: P./ M. Atk. -7% / -15%
- Lv. 3: P./ M. Atk. -10% / -20%
- The effect’s Max HP bonus is now +10%.
- The retreat skill cooldown (Return Motion / Smoke) reduced from 60s → 40s.
Murder Attempt (Murder Attempt Curse)
Curse reworked with a new PvP defense reduction bonus.
Before:
- The curse stacked when receiving any damage (from 1).
After:
- Now stacks only when receiving 1000 or more damage.
- Added a 1-second internal cooldown to the buff.
- New: reduces the target’s skill defense in PvP:
- Lv. 1: PvP Defense. -2% / -4%
- Lv. 2: PvP Defense. -4% / -8%
- Lv. 3: PvP Defense. -10% / -14%
- The curse still stacks up to Lv. 3.
Time Master
Buff reinforced with new protections.
Added:
- Additional resistance against Anomaly states (+10%).
- Reduction of received Physical Skill Critical Damage (Lv. 1).
- Fine-tuned debuff resistance adjustments.
- Keeps the original effects: P. Atk. +10%, P. Skill Power +10%, Atk. Spd. +30%, Speed +30, etc.
Time Distortion / Unconsciousness (Knockdown)
- The Knockdown (Unconsciousness) effect now ignores the level difference between you and the target, being applied much more consistently.
Constraint
The skill is no longer just single-target control and now deals area damage.
Before:
- Single target.
- Cooldown of 180 seconds.
- Only applied the debuff (no damage).
After:
- Now hits an area: up to 3 targets around it.
- Cooldown reduced to 60 seconds.
- Now deals damage: 2 hits with 7500 power each.
- Increase Critical Rate.
- Ignores Shield Defense and part of the target’s defense (Over-hit).
- Keeps the P./ M. Atk. and P./ M. Def. reduction effect of -10%.
Enhanced Shadow Attack
- Target hit limit increased from 5 → 8 (PvP and PvE).
Shadow Boost
The skill changed from passive to an active ability.
Before:
- Passive: P. Atk. +15% with a dagger.
After:
- Now an active ability (buff).
- P. Atk. +15% with a dagger equipped.
- Duration: 1200s · Cooldown: 10s · Consumes Spirit Ore.
Maximum Critical
- Physical Skill Critical Damage per level adjusted:
- Lv. 1: +300
- Lv. 2: +600 (was +300)
- Lv. 3: +900
Dagger Expert (Passive)
- The P. Skill Power bonus now starts from level 13 and was increased to +10% (was +5%, only at level 20).
Cramp (Combo Debuff)
Debuff applied by the Assassin’s combo, now far more potent.
Before:
- Target’s dagger (DAGGER) defense: -5.
- Physical skill critical resistance reduction: -5%.
After:
- Target’s dagger (DAGGER) defense: -15.
- The target now receives more physical and magical critical hits:
- Received Critical Rate (physical and magical): -10% resistance.
- Received Critical Damage (physical and magical): -3% resistance.
Assassination (Execution Sequence)
The entire Assassination sequence was reinforced.
Assassination Buff:
- P. Atk. with a dagger: +5% → +15%.
- Physical Skill Critical Damage: +5% → +15%.
First Hit:
- The fixed power fixed was replaced with scaling based on P. Atk. (200%).
- Increase Critical Rate
- Now an additional attack.
Area Hit:
- Power increased from 6500 → 9500.
- Increase Critical Rate
- Greater defense penetration.
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