A complete reference for Pride Essence.


Class Update: Titan

Increased 10% PVP Damage.


Frenzy

Before:

  • P. Atk. +9% up to +15%.
  • Atk. Spd. +8% up to +22%.
  • P. Critical Rate +5 up to 8.
  • P. Critical Damage +5 up to +7.
  • P.Skill Critical Rate +4% up to +8%.
  • P.Skill Critical Damage +4% up to +7%.
  • Speed +9 up to +15.
  • P.Skill Power +3%(Lv. 8).

After:

  • P. Atk. +9% up to +35%.
  • Atk. Spd. +8% up to +22%.
  • P. Critical Rate +5 up to 8.
  • P. Critical Damage +5 up to +8.
  • P.Skill Critical Rate +4% up to +7%.
  • P.Skill Critical Damage +4% up to +20%.
  • Speed +9 up to +15.
  • P.Skill Power +8%(Lv. 8).
  • PVP Physical Skill Damage +1% up to +10% when using Two-handend Sword/Blunt/Spears.


Titan’s Weapon Mastery – Level 12

Level 12 Acquires player level 90.

Before:

  • P.Skill Critical Rate +5%.
  • P.Skill Critical Damage +5%.
  • P.Skill Power +5%.

After:

  • P.Skill Critical Rate +10%.
  • P.Skill Critical Damage +10%.
  • P.Skill Power +10%.


Demolition Formula – From Level 5

Level 5 Acquires player level 90

Base skill and Triggers effects is changed.

Before:

  • Fixed defense penetration.
  • Critical Chance fixed.

After:

  • Scaling defense penetration: based on Skill Level.
  • Scaling Critical Chance based on Skill Level.


Giant Ring (Trigger) – From Level 6

More critical and defense penetration at high levels.

Before:

  • Fixed Defense Penetration and fixed critical.

After:

  • Scaling defense penetration: based on Skill Level.
  • Scaling Critical Chance: based on Skill Level.


Titanic Break – From Level 5

Level 5 Acquires player level 88.

Increase defense penetration when enchanted from +2.

Before:

  • Ignores Defense 10%.
  • Fixed Critical Chance

After:

  • Ignore Defense 20%;
  • Scaling Critical Chance: based on Skill Level and Enchant.


Destructive Shirek

Level 5 Acquires player level 88.

Before:

  • Ignores Defense 10%.

After:

  • Ignore Defense 20%.


Class Update: Hierophant

Increased 10% PVP Damage.

Increased 5% PVE Damage.


Enchanter Weapon Mastery

From Level 9 (Acquire Level 90).

New Effect:

  • PvP Damage + 5%.


Power of Inteligence

Increase Status Based on player INT Status.

Before:

  • Power of Intelligence Lv. 1 – P.Skill Critical Damage / P. Skill Critical Rate / P.Skill Power +3%.
  • Power of Intelligence Lv. 2 – P.Skill Critical Damage / P. Skill Critical Rate / P.Skill Power +6%.
  • Power of Intelligence Lv. 3 – P.Skill Critical Damage / P. Skill Critical Rate / P.Skill Power +10%.

After:

  • Power of Intelligence Lv. 1 – P.Skill Critical Damage / P. Skill Critical Rate / P.Skill Power +5%.
  • Power of Intelligence Lv. 2 – P.Skill Critical Damage / P. Skill Critical Rate / P.Skill Power +10%.
  • Power of Intelligence Lv. 3 – P.Skill Critical Damage / P. Skill Critical Rate / P.Skill Power +15%.


Greater Attack

From skill enchant +2 new PvP Damage effect are added.

New Effect

  • +2 – Pvp Damage +5%.
  • +3 – Pvp Damage +10%.


Fatal Crush / Essential Fatal Crush

Before:

  • Additional hit when enemy HP is below 40%.

After:

  • Attacks enemy twice.
  • PvP Targets Increased 3 -> 2.


Class Update: Samurai

Increased 10% PVP Damage.


Sword Seizure

From Level 4

Before

  • Damage +10%.

New Effect:

  • Damage +15%.


Self-awareness

From Level 4.

New Effect:

  • P.Skill Critical Damage +10%.


Fundamental Teaching

Before

  • Gear Score 1500 – 2000 – Attack Area + 80 / Number of attacks in PVP/PVE 10.
  • Gear Score 2001+ – Attack Area + 100/ Number of attacks in PVP/PVE 12.

New Effect:

  • Gear Score 1500 – 2500 – Attack Area + 80 – Number of attacks in PVP/PVE 10.
  • Gear Score 2501+ – Attack Area + 100 – Number of attacks in PVP/PVE 12 – PVP/PVE Damage +5%.


Thousand Wound

From level 4.

Before

  • Fixed Ignores Defense.
  • Fixed Critical Chance.

After:

  • Ignore Defense Increased based on Level.
  • Scaling Critical Chance: based on Skill Level and Enchant.


Walk in Monster Woods

From level 4.

Before

  • Fixed Ignores Defense.
  • Fixed Critical Chance.

After:

  • Ignore Defense Increased based on Level.
  • Scaling Critical Chance: based on Skill Level and Enchant.


Crippling Strike

From level 4

Before

  • Fixed Ignores Defense.
  • Fixed Critical Chance.

After:

  • Ignore Defense Increased based on Level.
  • Scaling Critical Chance: based on Skill Level and Enchant.


Clever Maneuver

From level 6.

Before

  • Fixed Ignores Defense.
  • Fixed Critical Chance.

After:

  • Ignore Defense Increased based on Level.
  • Scaling Critical Chance: based on Skill Level and Enchant.


Take Life

From Level 2.

Before

  • Fixed Ignores Defense.
  • Fixed Critical Chance.

After:

  • Ignore Defense Increased based on Level.
  • Scaling Critical Chance: based on Skill Level and Enchant.


Double Flash

From Level 19.

Before

  • Fixed Ignores Defense.
  • Fixed Critical Chance.

After:

  • Ignore Defense Increased based on Level.
  • Scaling Critical Chance: based on Skill Level and Enchant.