A complete reference for Pride Essence.


Skill Tree / Learning

  • Clone Dance: maximum level increased from 3 → 4.
    • Lv. 2: learnable at level 80 (was 85).
    • Lv. 3: learnable at level 85 (was 90).
    • Lv. 4: new, learnable at level 89.
  • Relentless Attack: maximum level increased from 8 → 11.
    • First level can still be learned at level 76.
    • All levels were rescaled to be learned earlier (Lv. 2 at 77, Lv. 3 at 78, and so on up to Lv. 11 at level 90).
  • Maximum Critical Lv. 3: now learnable at level 89 (was 90).

s_legendary_archer_master_da.png Clone Dance

Skill improved and expanded.

Before:

  • Maximum level 3.
  • Variable cooldown (5 sec on the second enchant route).

After:

  • Maximum level increased from 3 to 4.
  • Cooldown standardized at 10 seconds.
  • Increased effect range (effect range 1400).
  • New Level 4 with higher power:
    • Power up to 16500 / 19500 / 22500 (depending on the enchant).
    • Increase Critical Rate.
  • PvP: hits up to 16 targets.
  • PvE: hits up to 16 targets.

s_legendary_archer_master_da.png Relentless Attack

Skill improved with new levels and more defense penetration.

Before:

  • Maximum level 8.
  • Ignores the target’s defense.

After:

  • Maximum level increased from 8 to 10 (up to 11 in the skill tree).
  • First level can be learned at level 76.
  • New levels with increased power:
    • Lv. 9: 11616
    • Lv. 10: 12050
    • Lv. 11: 12340
  • Increase Critical Rate at higher levels:
  • Greater defense penetration at higher levels (ignores more P. Def. from Lv. 10 onward).

s_legendary_archer_master_da.png Erosion (Erosion Curse)

The curse now scales as a percentage, making it far more effective against strong targets.

Before (fixed value):

  • Lv. 1: P./ M. Atk. -100 / -600
  • Lv. 2: P./ M. Atk. -200 / -900
  • Lv. 3: P./ M. Atk. -400 / -1200

After (percentage):

  • Lv. 1: P./ M. Atk. -5% / -10%
  • Lv. 2: P./ M. Atk. -7% / -15%
  • Lv. 3: P./ M. Atk. -10% / -20%
  • The effect’s Max HP bonus is now +10%.
  • The retreat skill cooldown (Return Motion / Smoke) reduced from 60s → 40s.

s_legendary_archer_master_da.png Murder Attempt (Murder Attempt Curse)

Curse reworked with a new PvP defense reduction bonus.

Before:

  • The curse stacked when receiving any damage (from 1).

After:

  • Now stacks only when receiving 1000 or more damage.
  • Added a 1-second internal cooldown to the buff.
  • New: reduces the target’s skill defense in PvP:
    • Lv. 1: PvP Defense. -2% / -4%
    • Lv. 2: PvP Defense. -4% / -8%
    • Lv. 3: PvP Defense. -10% / -14%
  • The curse still stacks up to Lv. 3.

s_legendary_archer_master_da.png Time Master

Buff reinforced with new protections.

Added:

  • Additional resistance against Anomaly states (+10%).
  • Reduction of received Physical Skill Critical Damage (Lv. 1).
  • Fine-tuned debuff resistance adjustments.
  • Keeps the original effects: P. Atk. +10%, P. Skill Power +10%, Atk. Spd. +30%, Speed +30, etc.

s_legendary_archer_master_da.png Time Distortion / Unconsciousness (Knockdown)

  • The Knockdown (Unconsciousness) effect now ignores the level difference between you and the target, being applied much more consistently.

s_legendary_archer_master_da.png Constraint

The skill is no longer just single-target control and now deals area damage.

Before:

  • Single target.
  • Cooldown of 180 seconds.
  • Only applied the debuff (no damage).

After:

  • Now hits an area: up to 3 targets around it.
  • Cooldown reduced to 60 seconds.
  • Now deals damage: 2 hits with 7500 power each.
  • Increase Critical Rate.
  • Ignores Shield Defense and part of the target’s defense (Over-hit).
  • Keeps the P./ M. Atk. and P./ M. Def. reduction effect of -10%.

s_legendary_archer_master_da.png Enhanced Shadow Attack

  • Target hit limit increased from 5 → 8 (PvP and PvE).

s_legendary_archer_master_da.png Shadow Boost

The skill changed from passive to an active ability.

Before:

  • Passive: P. Atk. +15% with a dagger.

After:

  • Now an active ability (buff).
  • P. Atk. +15% with a dagger equipped.
  • Duration: 1200s · Cooldown: 10s · Consumes Spirit Ore.

s_legendary_archer_master_da.png Maximum Critical

  • Physical Skill Critical Damage per level adjusted:
    • Lv. 1: +300
    • Lv. 2: +600 (was +300)
    • Lv. 3: +900

s_legendary_archer_master_da.png Dagger Expert (Passive)

  • The P. Skill Power bonus now starts from level 13 and was increased to +10% (was +5%, only at level 20).

Cramp (Combo Debuff)

Debuff applied by the Assassin’s combo, now far more potent.

Before:

  • Target’s dagger (DAGGER) defense: -5.
  • Physical skill critical resistance reduction: -5%.

After:

  • Target’s dagger (DAGGER) defense: -15.
  • The target now receives more physical and magical critical hits:
    • Received Critical Rate (physical and magical): -10% resistance.
    • Received Critical Damage (physical and magical): -3% resistance.

s_legendary_archer_master_da.png Assassination (Execution Sequence)

The entire Assassination sequence was reinforced.

Assassination Buff:

  • P. Atk. with a dagger: +5% → +15%.
  • Physical Skill Critical Damage: +5% → +15%.

First Hit:

  • The fixed power fixed was replaced with scaling based on P. Atk. (200%).
  • Increase Critical Rate
  • Now an additional attack.

Area Hit:

  • Power increased from 6500 → 9500.
  • Increase Critical Rate
  • Greater defense penetration.