
NOTE: The next class balance it may happens in 30 up to 60 days. Any changes made at the Class Balance 3.0 may suffer adjusts in the future balances when Skills enchantments +2 and +3 or new Stage Cap arrives.

Samurai
- PvP Damage +3%.
Double Flash: Increased thrid hit chance from 40% to 50%.
Take Life: Reduced cooldown from 5 to 2 seconds.
Full Twist: Reduced cooldown from 10 up to 5 seconds depending on GS stage(0-500/501-1000/1001-1500/1501-2000/2001+).
Thousand Wounds: Reduced cooldown per enchant from 45 to 30(+1), 25(+2) and 20(+3) seconds.

Dreadnought
- PvE Damage +30%.
- PvP Damage +10%.
Spear Rumble: Added knockdown.
Unleashed Power: Now enhances Rush, Fatal Strike and Amazing Thunder Storm to its real forms.
- Unleash: Rush – Rush into enemies with 10000 power and may land stun on 6 targets.
- Unleash: Fatal Strike – Attacks enemy twice.
- Unleash: Amazing Thunder Storm – Attacks enemy twice.
Ares Form(New Skill): Reveals the true Warlord’s form.
- PvP Damage: -70%
- PvP Defense: +30%
- Max HP +10000
- Shock | Knockdown Atk. rate +80%
- Shock | Knockdown | Hold Def. rate +80%
- Cancel resistance +30%
- Speed +20

Duelist
- PvE Damage +10%.
- PvP Damage +7%.
Amazing Blade Strike: Cooldown reduced from 3 to 1,5 seconds when +0/+1 and 1 when +2/+3.
Blade Engage: Now increases P. Skill critical damage/rate +15%.
Blade Throw: Number of targets adjusted from 1 to 3.

Phoenix Knight
- PvE Damage +5%.
- PvP Damage +5%
Shield Throwing: Reduced cooldown from 10 to 5 seconds. Number of targets adjusted from 1 to 6.

Hell Knight
- PvE Damage +5%.
- PvP Damage +5%
Shield Throwing: Cooldown reduced from 10 to 5 seconds. Number of targets adjusted from 1 to 6.
Horror: Increased cooldown from 15 to 30 seconds(cooldown fixed). Number of targets adjusted from 1 to 4.

Adventurer
Shadow Step: PvP cooldown reduced from 15 to 5 seconds.
Shadow Step – Assault: PvP cooldown reduced from 10 to 5 seconds.
Critical Wound: Increased debuff time from 20 to 30 seconds.
Critical Wound – Focus: Increased debuff time from 20 to 30 seconds.

Archmage
- PvP Damage +3%

Soultaker
- PvP Damage +3%

Cardinal
- PvP Defense -5%

Hierophant
- PvP Damage +7%.
Essential Divine Beam: Added “Hybrid Penetration” debuff
- Hybrid Penetration: P./M. Def-30% on target.
Great Attack(Lv. 3): Increased P./M. Skill power per enchant from +15% to +18%(+1),+21%(+2) and +24%(+3).

Evas Templar
- PvE Damage +5%.
- PvP Damage +5%
Water Shield Throwing: Cooldown reduced from 10 to 5 seconds.

Sword Muse
- PvP Damage +7%.

Wind Rider
Shadow Step: PvP cooldown reduced from 15 to 5 seconds.
Shadow Step – Assault: PvP cooldown reduced from 10 to 5 seconds.
Critical Wound: Increased debuff time from 20 to 30 seconds.
Critical Wound – Focus: Increased debuff time from 20 to 30 seconds.

Mystic Muse
- PvP Damage +3%.

Shillien Templar
- PvE Damage +5%.
- PvP Damage +5%
Dark Shield Throwing: Cooldown reduced from 10 to 5 seconds.

Spectral Dancer
- PvP Damage +7%.

Ghost Hunter
Shadow Step: PvP cooldown reduced from 15 to 5 seconds.
Shadow Step – Assault: PvP cooldown reduced from 10 to 5 seconds.
Critical Wound: Increased debuff time from 20 to 30 seconds.
Critical Wound – Focus: Increased debuff time from 20 to 30 seconds.

Storm Screamer
- PvP Damage +3%

Titan
- PvE Damage +3%.
- PvP Damage +3%.

Grand Khavatari
- PvE Damage +5%.
- PvP Damage +5%.
Burning Strike: Reduced cooldown from 3 to 1,5 seconds.

Dominator
Flame Burst: Increased base power and adjusted power per enchant. Now with 30% chance, makes an additional attack to 3 targets. Addtional attack chance increases to 100% when enchanted +2 or higher.
Spell of Power: Added M. Skill power per enchant: +1%(+1), +3%(+2) and +5%(+3).

Doomcryer
Blood Bond: Increased base power and adjusted power per enchant. Now with 30% chance, makes an additional attack to 3 targets. Addtional attack chance increases to 100% when enchanted +2 or higher.
Spell of Fatality: Added M. Skill power per enchant: +1%(+1), +3%(+2) and +5%(+3).

Vanguard Rider
- PvE Damage +20%.
- PvP Damage +5%.
Amazing Piercing: Now has a 75% chance to hit twice.
Shadow Scratch: Now has a 75% chance to hit twice. Reduced cooldown from 10 to 1,5 second.
Giant’s Stomp: Added damage of 6000 power when +0. Adjusted PvE cooldown to 10 seconds.
Ares Form(New Skill): Reveals the true Vanguard’s form.
- PvP Damage: -70%
- PvP Defense: +30%
- Max HP +10000
- Shock | Knockdown Atk. rate +80%
- Shock | Knockdown | Hold Def. rate +80%
- Cancel resistance +30%
- Speed +20

Doombringer
- PvP Damage +5%.
Soul Smash: Now hits only once when aren’t transformed.
Soul Impact: Now hits only once when aren’t transformed. Cooldown its 2 seconds. Can be enchanted now(removed cooldown reduction per enchant).
Enuma Elish: Cooldown adjusted to 10 seconds and PvE cooldown to 3 seconds.
Enhanced Rush(New Skill): Increases P. Atk. +40%, PvE Damage +17% and Speed +10. Enhances Rush and Rush Impact.
- Soul Rush – Rush into enemy with 3500 power. Cooldown 2 seconds.
- Soul Rush Impact – Increases power, numbers of targets and defense ignore. Cooldown 2 seconds.
Symbol of Pride(New Skill): Increases P. Skill Power +10%, P. Skill Critical Damage/Rate +5% and PvE Damage +3%. Cooldown 180 seconds fixed.
Soul Weapon(New Skill): Increased P. Atk +20%, HP +3000, P. Skill Critical Rate +10%, Ancient Sword Damage Bonus +10% and PvE Damage +5%. Enhaces Enuma Elish.
- Soul Enuma Elish – Increased power, defense ignored and reduces Shock resistance. Cooldown adjusted to 10 seconds and PvE cooldown to 3 seconds.
Soul Guard Lv. 5: Increases P./M. Def +30% and +3000(Flat), Received All Skill Critical Damage -10% and Debuff Resistance +30%. Cooldown 180 seconds fixed.
Soul Prison(New Skill):
- PvP effect: Pulls an enemy and attacks with 8500 power.
- PvE effect: Pulls 6 targets and attacks with 8500 power.
Shine Mastery: Tranforms Soul Smash and Soul Impact into True Skills. Adjusted duration to 60 seconds.
- True – Soul Smash: Hits Twice. When enemy is stunned attacks with +30% power. Hits a third time with 50% chance.
- True – Soul Impact: Hits Twice. Hits a third time with 50% chance.
Shadow Mastery: Shine Mastery: Tranforms Soul Smash and Soul Impact into True Skills.
- True – Soul Smash: Hits Twice. When enemy is stunned attacks with +30% power. Hits a third time with 50% chance.
- True – Soul Impact: Hits Twice. Hits a third time with 50% chance.
NOTE: Shine and Shadow Souls is absorved 100% faster, changing from 2 to 4 souls per time.

Trickster
NOTE: Shine and Shadow Souls is absorved 100% faster, changing from 2 to 4 souls per time.

Storm Blaster
- PvE Damage +5%.
- PvP Damage +7%.
Great Wind Shot: Reduced cooldown from 10 to 1,2 seconds.
Elemental Care: Reduced cooldown from 15 to 7 seconds.

Elemental Weaver
- PvE Damage +10%.
- PvP Damage +5%.
Talent of Magic: Added PvE Damage +5% and +5% per skill enchant.
Flaming/Blazing Tempest: Reduced PvE cooldown from 10 to 5seconds.
Frosty/Glacier Strike: Reduced PvE cooldown from 10 to 5seconds.
Full/Florescence: Reduced PvE cooldown from 10 to 5seconds.
Shining/Claidheamh Soluis: Reduced PvE cooldown from 30 to 10seconds.
Higher Mana Gain: Added to class’s Skill Tree.

Assassin (All races)
- PvP Damage +7%.
Agile Moviments: Increased Skill Evasion from 10% to 15%.
Bluff: Added to class’s Skill Tree.

Rosevain
Higher Mana Gain: Added to class’s Skill Tree.

Warg
- PvE Damage +10%.
- PvP Damage +5%.
Quick Dash: Adjusted PvP cooldown to 5 seconds and PvE cooldown to 2 seconds.
Lunar Insanity: Adjusted PvP cooldown to 5 seconds and PvE cooldown to 2 seconds.
Artful Disarm: Increased number of targets from 1 to 3. Reduced disarm time from 5 to 2 seconds.
Imminenting Piercing: Increased number of targets from 1 to 3.
Death Knight (All races)
- PvP Defense-5%.
Rage Charge: Adjusted PvP cooldown to 5 seconds and PvE cooldown to 2 seconds.
Stigma of Evil: Increased range from 200 to 400.
Hellfire: Reduced range from 500 to 400. Now don’t increases range per enchant.
Burning/Frozen/Lightning Hell:
- Removed cast range.
- Adjusted range to 400.
- Reduced number of target from 12 to 10.
- Adjusted cooldown from 16 to 30 seconds, but now isn’t fixed cooldown.
- Reduced fourth hit power from 400% to 270%.